v.0.1.1 Released


  • Fixed turbine blades rotation inconsistency.
  • Added FPS stats to UI.
  • Added video and cover image to the itch.io page.
  • Added chains!

FPS is calculated in an Update function. It increases the frame count per function call and accumulates the elapsed time to see if it has been a second. If so, it updates the text to display the info. It is a super basic stat.

Here is the script to generate it:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StatCalculator : MonoBehaviour
{
    [SerializeField]
    private Text StatText = null;
    
    private int frameCount = 0;
    private float timeElapsed = 0;
    private int fpsToDisplay = 0;
    private void Awake()
    {
        // If not assigned, try to get the text component attached.
        if (StatText == null)
        {
            StatText = GetComponent<Text>();
        }
        Debug.Assert(StatText != null);
    }
    private void Update()
    {
        ++frameCount;
        timeElapsed += Time.deltaTime;
        // One second passed.
        if (timeElapsed >= 1.0f)
        {
            timeElapsed = 0.0f;
            fpsToDisplay = frameCount;
            frameCount = 0;
            UpdateStatText();
        }
    }
    private void UpdateStatText()
    {
        StatText.text = "FPS: " + fpsToDisplay;
    }
}

You can access all the files from the git repo.

Files

PhysicsBox_v_0_1_1.zip 8 MB
Aug 31, 2020

Get Physics Box

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